Well here we are folks another battlefield game and another review to go with it. With this sequel not being too different from the first expect several parts of this review to cross over with the previous one that i did. So here we go enjoy folks.
Story
The story line for the sequel is once again based around the 4 characters from the first game. The story is typical of the genre and has them going all over the world to stop your usual run of the mill mad man. Its a good story and serves the purpose it should do which is to keep you the player progressing forward from checkpoint to checkpoint.
Presentation
The game uses the frostbite engine which is an engine built from the ground up within the delevoper DICE. This is an upgraded version of the frostbite engine and gives the player the ability to bring a building to the ground this time around. There are times when the game is truly breathtaking i have to say not to say that other parts look bad at all. Besides the ability to level buildings the destruction does not in my humble opinion extend beyond that even with the improvements to the engine. All in all its a great looking game and one that will look good on your HD sets.
Sound
To be honest there is not a lot i can say about the sound apart from the fact that it is awesome. Really the sound if you will excuse the pun blew my mind every gunshot sounds authentic. Every explosion sounds great and the destruction of buildings has never sounded sweeter. The voice acting once again from the B company is top notch and the supporting cast all sound fine as well. Special mention has to go to the conversations when you have for example just hit a checkpoint my advice is just wait. If you dont you will be missing out on some quality chatter from the group.
Controls
The controls are standard fare if you have played other first person shooter titles and anyone should have no problem picking them up. If you played the first bad company then you will have no problem with the controls as they are the same as the first one
Gameplay
The gameplay of the game should once again feel familar to anyone that has played a battlefield game before or anyone that has played a standard military shooter to be honest. Each mission will have various objectives that you must complete in order to progress wtih the story. Most of the battles will take place in large wide open spaces so you do have some degree of control over how each battle will play out.However if you do stray too far you will be told to get back to the area you was in within 5 seconds or you will die. If an enemy goes into a building to take cover then you go and destroy that cover its all good fun. What makes the gameplay so fun is that in several sections of the game you will be making your way through a bunch of small enemy filled houses. Whilst you could crawl through a window the fun comes from making your own enterences. Another gameplay element is the ability to take the weapons that the enemies drop or weapons that are in houses. There are a number of different weapons in the game and whilst you may have your personal favourite everyone is sure to find a weapon of choice. You can also plant charges on buildings so all your demolition needs are catered for.
Mulitplayer
The multiplayer gameplay is designed to be a tactical, team based FPS, which the players can work together to utilize many of the vehicles such as various tanks, helicopters and unmanned aerial vehicles. Players choose from a set of weapon kits before each spawn, the number of which has been further reduced from Bad Company's five down to four: Assault, Engineer, Recon, and Medic (with the Specialist and Demolition kits condensed into the Engineer class). In addition to the hand grenades and sidearms standard for all classes, each class also has an initial primary weapon and a pair of gadgets unique to that class. A customizable weapon selection menu is also new to the Bad Company series (similar to unlocks in Battlefield 2 and Battlefield 1943). Gaining experience points allows a player to unlock and use different weapons and gadgets, some only usable by a given class and some available to any class the player may use. There are also unlockable items that can modify the game's firearms, such as ACOGs, reflex sights, underbarreled 40mm grenade launchers, smoke grenades, magnum bullets or 12 gauge slugs. Players can also customize their soldiers with ceramic body armor, lightweight combat gear, and Bandoliers for extra ammunition. The player can also work their way through 50 ranks by gaining experience points throughout the game. These points can be achieved in a multitude of ways, dependant on the players actions, whether it be killing an enemy, reviving a teammate, repairing an armoured vehicle, or 'tagging' a tank to make it easier for friendly anti-armor elements to destroy. In order to encourage squad-based gameplay, extra points are awarded to players helping their own squad.
Multiplayer game types
Rush
Players must defend or destroy pairs of M-COM stations for as long as the attacking team's respawn tickets hold out. An M-COM station can be destroyed by planting a charge, using explosive weapons or when a building is collapsed down on it.
Conquest
Players must capture and hold flags for as long as the enemy respawn tickets hold out. Every kill makes the enemy lose one ticket, and enemy tickets constantly decrease when a team controls more than half of the flags on the map. Vehicles unlock as control points are held.
Squad Deathmatch
Up to four squads and one Infantry Fighting Vehicle roam the map. First squad to score fifty kills get the win.
Squad Rush
Squad Rush puts a squad of four players versus another squad of four players for a max of eight player matches of Rush.
The experience points used to unlock the above items are awarded for performing actions conducive to the goals of the player's team, such as eliminating enemy players, healing teammates, or capturing or defending points of interest. Bonuses to the base number of points can be awarded under certain circumstances (such as achieving a headshot in the process of eliminating an enemy player). A dog tag system as seen in Battlefield 2142, Battlefield 1943 and Battlefield: Bad Company returns, awarding players trophies of sorts in the form of opponents' dog tags when they defeat the opponent with a melee attack. It uses PunkBuster to protect the game from cheaters in online multiplayer matches. I have not played a huge amount of the online but what i have played with the fine folks on this site i have enjoyed. If you enjoyed the online in the first game then you will enjoy this.
Replayability
There are various difficulty settings for the single player experience and there are also plenty of collectables throughout the game which extend the life of the single player game. The online will last you for as long as you want it to i can promise you that. The achievments are well balanced and should not be too hard to achieve in my opinion.
Final Thoughts
Well i have to say that i really enjoyed the sequel and the single player experience whilst being really short certainly is an improvement over the first game. If you like blowing stuff up and shooting people in the face then this game is for you.


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